2022
DOI: 10.1021/acs.jchemed.2c00481
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Inter-Twine-d: Combining Organic Chemistry Laboratory and Choose-Your-Own-Adventure Games

Abstract: Remote delivery approaches to laboratory courses in the response to the COVID-19 pandemic have included a spectrum spanning passive options such as providing students with prerecorded videos of experiments to replacing in-person laboratory experiences with immersive virtual reality environments. While interactive activities that require students to make choices about experimental design or procedure, mimicking levels of inquiry present in in-person laboratory experiments, are preferred, creating custom activit… Show more

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Cited by 6 publications
(9 citation statements)
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“…Twine has recently been used as a platform for remote Choose Your Own Adventure Laboratories in organic chemistry. 28 For Nano-Adventure, it was important to include images in the game, including scanning electron microscopy (SEM) micrographs, to help reader-players visualize the setting of a nanoscale world. While micrographs are helpful for students learning to visualize the nonvisible world, original art was also commissioned to depict a specific scene and emphasize the sense of scale.…”
Section: ■ Design and Rationalementioning
confidence: 99%
See 1 more Smart Citation
“…Twine has recently been used as a platform for remote Choose Your Own Adventure Laboratories in organic chemistry. 28 For Nano-Adventure, it was important to include images in the game, including scanning electron microscopy (SEM) micrographs, to help reader-players visualize the setting of a nanoscale world. While micrographs are helpful for students learning to visualize the nonvisible world, original art was also commissioned to depict a specific scene and emphasize the sense of scale.…”
Section: ■ Design and Rationalementioning
confidence: 99%
“…The designer can also enhance the game with pictures and sound. Twine has recently been used as a platform for remote Choose Your Own Adventure Laboratories in organic chemistry . For NanoAdventure, it was important to include images in the game, including scanning electron microscopy (SEM) micrographs, to help reader-players visualize the setting of a nanoscale world.…”
Section: Design and Rationalementioning
confidence: 99%
“…18 Other instructors have created virtual learning activities using Twine for laboratory replacements, 19−21 including colleagues in the chemistry department at our institution. 22 These virtual offerings often take the form of a "Choose-Your-Own-Adventure" (CYOA) style activity, allowing students to make choices and determine if the outcome of those choices was correct or if they should try a different procedure instead. 23 For the period of remote learning, seven CYOA laboratories were generated with Twine, and the resulting HTML files were embedded in pages on our university's Learning Management System.…”
Section: ■ Introductionmentioning
confidence: 99%
“…Many researchers have developed games for chemical and biochemical education. Examples include card games to aid memorization, quiz games, , board games with chemical challenges, escape rooms, narrative games, , murder mysteries, , and the use of ChemDraw as a game . Game writing has been used as an educational tool, while Lego and Lego Serious Play have been used to teach scientific concepts.…”
Section: Introductionmentioning
confidence: 99%