2002
DOI: 10.1145/566654.566597
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Integrated learning for interactive synthetic characters

Abstract: The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning for synthetic characters. Our implementation is grounded in the techniques of reinforcement learning and informed by insights from animal training. It simpliÞes the learning task for characters by (a) enabling them to take advantage of predictable regularities in their world, (b) allowing them to make maximal use of any supervisory sign… Show more

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Cited by 81 publications
(77 citation statements)
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“…The cognitive and learning system extends the C5M architecture [Blumberg02]. The Perception and Belief Systems are most relevant to the learning abilities described in this paper.…”
Section: Robot Platformmentioning
confidence: 99%
See 1 more Smart Citation
“…The cognitive and learning system extends the C5M architecture [Blumberg02]. The Perception and Belief Systems are most relevant to the learning abilities described in this paper.…”
Section: Robot Platformmentioning
confidence: 99%
“…For example, many prior works have given a human trainer control a reinforcement learner's reward [Blumberg02,Kaplan02,Saksida98], allow a human to provide advice [Clouse92,Maclin05], or have the human tele-operate the agent during training [Smart02]. Exploration approaches have the benefit that learning does not require the human's undivided attention.…”
Section: Introductionmentioning
confidence: 99%
“…Kaplan et al [13] and Blumberg et al [14] respectively implement clicker training on a robotic and a simulated dog. Blumberg et al's system is especially interesting, allowing the dog to learn multi-action sequences and associate them with verbal cues.…”
Section: Extracting Reward Signal From a Humanmentioning
confidence: 99%
“…Through reinforcement learning, the virtual dog in [3] gradually learns to perform new behaviors. Many other works also proposed similar ways to animate virtual characters [12,32,6].…”
Section: Related Workmentioning
confidence: 99%
“…Unfortunately, behavior modeling has long been a difficult and cumbersome task. To enable nonprogrammers to create such "behavioral animation" [3,27,32] more easily, a large amount of work have been proposed in the research community [14,25], as well as in the commercial domain 1 . These techniques, although attempted to be user-friendly and powerful, still ask for "literate users" who are familiar with finite state machines.…”
Section: Introductionmentioning
confidence: 99%