2013
DOI: 10.1016/j.compedu.2012.10.028
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Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome

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Cited by 86 publications
(44 citation statements)
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References 26 publications
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“…La realidad virtual (RV) es una de ellas, y consiste en la creación de entornos imaginarios simulados por computadora que se asemejan al mundo real [4,5]. La RV puede clasificarse dependiendo del grado de interacción y de inmersión que proveen al usuario, y según [6,7], existen tres clases que son la RV no inmersiva, RV semi-inmersiva y RV de inmersión total.…”
Section: Introductionunclassified
“…La realidad virtual (RV) es una de ellas, y consiste en la creación de entornos imaginarios simulados por computadora que se asemejan al mundo real [4,5]. La RV puede clasificarse dependiendo del grado de interacción y de inmersión que proveen al usuario, y según [6,7], existen tres clases que son la RV no inmersiva, RV semi-inmersiva y RV de inmersión total.…”
Section: Introductionunclassified
“…Nevertheless, both "Safety" (4.4) and "motor and cognitive skills" (3.0) domains show similar citations ratio per year per paper. Table 5 presents the three papers with best citation rate within the social skills sub-domains described in Table 3 [16,27,28,31,47,48,50,51]. One of these top citation rate papers [50] takes part both in "safety" and "motor and cognitive skills" areas of research.…”
Section: Contemporary Perspective On Child Psychology and Educationmentioning
confidence: 99%
“…Most of the research on the topic uses individual interaction [23][24][25][26][27][28], where the virtual avatars are computerized agents. This means that some kind of algorithm has been designed for them to react depending on the user's response, choosing a pre-designed answer.…”
Section: Introductionmentioning
confidence: 99%
“…Other research studies [41] applied virtual reality for ASD students as a tool which can facilitate the real-time recognition of emotions (recognising the emotions of others as well as their tones of voice); the theory of the mind (recognising and responding to other people's thoughts and wishes); and the capacity for conversation (initiation, maintenance and closing)-obtaining high scores in recognition and the theory of the mind thanks to VR utilisation. Likewise, the paper by Lorenzo et al [42] suggests a set of protocols with immersive tasks to train social skills.…”
Section: Review Of the Literature On Virtual Realitymentioning
confidence: 99%