2014
DOI: 10.1016/j.ijcci.2015.03.001
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In-car game design for children: Promoting interactions inside and outside the car

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Cited by 6 publications
(4 citation statements)
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“…We designed an AR-Game inside a driving simulator to analyze driver's engagement with game elements and staged popup traffic. Similar research had no agreed-upon standard of reference or evaluation scheme with more emphasis on the design of approach [15,17,26,27].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…We designed an AR-Game inside a driving simulator to analyze driver's engagement with game elements and staged popup traffic. Similar research had no agreed-upon standard of reference or evaluation scheme with more emphasis on the design of approach [15,17,26,27].…”
Section: Discussionmentioning
confidence: 99%
“…This is the strategy proposed by holoride ® , VR ride, and others [23,24]. Other researches have focused on using handheld gadgets, tying game experience to geo-locations, passengers, and others [18,[25][26][27].…”
Section: Related Work and Current State Of Automationmentioning
confidence: 99%
“…We designed an AR game inside a driving simulator to analyze driver's engagement with game elements and staged popup traffic. Similar research had no agreed-upon standard of reference or evaluation scheme with more emphasis on the design of approach [10,17,26,27].…”
Section: Discussionmentioning
confidence: 99%
“…Other research on in-car VR has focused on challenges of passenger experience, cooperative game-play, VR/AR for driving, and posture alignments (Broy et al, 2011;McGill et al, 2017b;Zuckerman et al, 2014).…”
Section: Introductionmentioning
confidence: 99%