2018
DOI: 10.3390/ijerph15092027
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Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification

Abstract: An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a randomized control trial of GBL and gamification experimental conditions. We made a comparison with traditional teaching as a control condition in order to establish differences between the three teaching conditions. … Show more

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Cited by 147 publications
(146 citation statements)
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References 71 publications
(110 reference statements)
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“…Educational programs that use game-based learning and gamification can also improve sexual health conditions among adolescent students [17]. The findings from this study indicate that students with a greater number of information sources had better awareness of contraceptive methods, but they had an adverse level of perception of HIV/AIDS risk.…”
Section: Discussionmentioning
confidence: 74%
“…Educational programs that use game-based learning and gamification can also improve sexual health conditions among adolescent students [17]. The findings from this study indicate that students with a greater number of information sources had better awareness of contraceptive methods, but they had an adverse level of perception of HIV/AIDS risk.…”
Section: Discussionmentioning
confidence: 74%
“…Kriteria eksklusi: 1) tidak memiliki struktur artikel yang lengkap; 2) tinjauan artikel. (14) Mix methode…”
Section: Metodeunclassified
“…Penelitian di tazmania merancang games terdiri dari kuis dan latihan yang berkaitan dengan pendidikan seksual. Para siswa diminta untuk melihat cerita permainan dan kemudian mencoba serangkaian pertanyaan untuk setiap topik (14) .…”
Section: Informasi Lengkap Tentang Kesehatan Reproduksi Dan Seksualunclassified
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