“…Besides traditional gaming and entertainment applications, some serious propositions are starting to emerge for their use both in education (ReLive, 2008;de Freitas, 2008;Otto et al, 2006;Heldal et al, 2005;Daily et al, 2000) and in the corporate world (Bartholomew, 2008;IBM, 2010;Nguyen et al, 2008), particularly to foster remote collaboration within increasingly globally distributed institutions and industries. Industry forecasts (Driver and Driver, 2009) predict that within the next decade an immersive layer will be added to current web technology, providing a high-degree of integration between immersive technology and the web, and making virtual worlds a mainstream technology for business and education.…”