2019
DOI: 10.1007/978-3-030-06246-0_12
|View full text |Cite
|
Sign up to set email alerts
|

Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
27
0
1

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 57 publications
(28 citation statements)
references
References 23 publications
0
27
0
1
Order By: Relevance
“…The authors conclude that more empirical studies in this field are necessary to highlight the advantages of VR. Indeed, the research community focused mostly on non-immersive educational experiences [11,29], by studying learning in multi-user online "virtual worlds" such as Second Life as examples of VR technologies even though these were experienced through regular computer screens and systems [12,21,25,35], or 360°videos experienced through VR headsets [17]. Although in a broader sense any kind of environment created through computer graphics could be defined as an example of a "virtual reality", with this work we want to stress the difference between the use of non-immersive or semiimmersive VR technologies and the novelty of using immersive VR technologies as enabled by the use of HMDs to support "VR contact teaching" in EVEs, as demonstrated in this work.…”
Section: Related Workmentioning
confidence: 99%
“…The authors conclude that more empirical studies in this field are necessary to highlight the advantages of VR. Indeed, the research community focused mostly on non-immersive educational experiences [11,29], by studying learning in multi-user online "virtual worlds" such as Second Life as examples of VR technologies even though these were experienced through regular computer screens and systems [12,21,25,35], or 360°videos experienced through VR headsets [17]. Although in a broader sense any kind of environment created through computer graphics could be defined as an example of a "virtual reality", with this work we want to stress the difference between the use of non-immersive or semiimmersive VR technologies and the novelty of using immersive VR technologies as enabled by the use of HMDs to support "VR contact teaching" in EVEs, as demonstrated in this work.…”
Section: Related Workmentioning
confidence: 99%
“…As remarks, the economic viability of VR has tackled one of the main entry barriers to adopting the technology. And secondly, academic research into the potential benefits of I-VR in education starts to expand, as well as its applied use in pedagogical settings (Hodgson et al 2019). One of VR's most important contributions to education is that it has allowed students to repeatedly practice complex and demanding tasks in a safe environment.…”
Section: Introductionmentioning
confidence: 99%
“…The latest advances in the field of VR are related to the users' immersion in the virtual environment [26][27][28][29], which is known as immersive virtual reality (IVR). However, such technology has not yet reached higher education and only a few isolated examples exist to date.…”
Section: Introductionmentioning
confidence: 99%