2020
DOI: 10.1080/13527258.2020.1746919
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When Rivers Were Trails: cultural expression in an indigenous video game

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Cited by 13 publications
(8 citation statements)
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“…Although a game does not need to have a team that is entirely Indigenous in order to be sovereign, it is our hope that capacity building will continue to make a path for Indigenous developers. With more Indigenous people directly involved during development, alternatives become possible, such as in When Rivers Were Trails where unique design decisions were feasible due to the expansiveness of the team (LaPensée, 2020).…”
Section: Discussionmentioning
confidence: 99%
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“…Although a game does not need to have a team that is entirely Indigenous in order to be sovereign, it is our hope that capacity building will continue to make a path for Indigenous developers. With more Indigenous people directly involved during development, alternatives become possible, such as in When Rivers Were Trails where unique design decisions were feasible due to the expansiveness of the team (LaPensée, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…As a player, you must make critical decisions based on what you can spare to share and act on, knowing the risks of what you offer along the way. You have autonomy in formulating your own journey with multiple possible endings that reveal how you lived out your life and how you are remembered, which is dependent on a hidden honor system that tracks how well you followed Indigenous values along the way (LaPensée, 2020).…”
Section: Expressing Sovereigntymentioning
confidence: 99%
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“…She has created many games that reflect her people's sovereignty of their own stories. Games like 'Thunderbird Strike' and 'When Rivers Were Trails' not only share heritage but also act as powerful tools to show the devastating effect of colonisation [5][6][7][8].…”
Section: Theoretical Underpinning 21 Two-eyed Seeingmentioning
confidence: 99%
“…Because When Rivers Were Trails launched in 2019, little research has been published as to whether the game increases student/player learning about Indigenous land history and US allotment policies enacted upon tribal nations. Published academic work focuses on the video game's development, which includes a sample lesson plan, reflecting on the story components of the game itself, and self-determined Indigenous cultural expression (LaPensée, 2021;LaPensée & Emmons, 2019a, 2019b. Toward that end, the purpose of this article is to explore the experiences of tribal college students who played When Rivers Were Trails in the hope that these experiences inform faculty in higher education about the potential usefulness in teaching When Rivers Were Trails in tribal college and university classrooms.…”
Section: Introductionmentioning
confidence: 99%