volume 11, issue 3, P246-262 2016
DOI: 10.1177/1746847716661456
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Abstract: AbstractThis article rethinks anthropomorphic representation and animated animality within the context of the contemporary digital era and, more precisely, against the rise of the computer-animated feature film. By interrogating the fractured identity of the anthropomorph as a necessarily hybrid figuration, it suggests how popular computeranimated films have rejected ánthrōpos and instead exploited the non-human morphē element to manipulate virtual space through anthropomorphic subjectivity. The anthropomorph…

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