DOI: 10.33919/dasc.19.2.3
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Abstract: In this paper we will discuss the presence of love and sexuality in digital games (from ‘80s amateur porn games to the newest released VR ludo-erotic entertainment), both as representation and as experienced simulation. By way of a semiotic framework, we will analyze the following key features that produce the meaning of love and sexuality (L&S from now on) in these texts: the possibility of semantic manipulation, intersubjective enunciation, a cognitive sensibility created through a ratio, and the presenc…

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