2012
DOI: 10.1177/1071181312561385
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Human Control in Rotated Frames: Anisotropies in the Misalignment Disturbance Function of Pitch, Roll, and Yaw

Abstract: Comparative misalignment disturbance functions (MDF) have been measured for rotations between display and control axes for pure pitch, roll, and yaw misalignments in a high fidelity virtual environment. Twenty participants manually moved a virtual cursor using position control to touch 3-dimensionally, randomly presented nearby targets having a constant Fitts Index of Difficulty. Results show a peak disturbance near 120° of rotation for all axes with Roll being distinguishably more disturbed. Some reasons for … Show more

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Cited by 14 publications
(10 citation statements)
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References 16 publications
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“…The results of both Experiment 1 and Experiment 2 indicated, when controlling for carryover effects, poorer performance for novices in the laparoscopic environment when they were exposed to sideways camera rotations of 90° and 135° for both a pointing task and a peg transfer task. These results are consistent with those of previous visuomotor rotation research (Cunningham, 1989; Ellis et al, 2012; Kim et al, 1987). This pattern may be caused by two different processes.…”
Section: Discussionsupporting
confidence: 93%
See 1 more Smart Citation
“…The results of both Experiment 1 and Experiment 2 indicated, when controlling for carryover effects, poorer performance for novices in the laparoscopic environment when they were exposed to sideways camera rotations of 90° and 135° for both a pointing task and a peg transfer task. These results are consistent with those of previous visuomotor rotation research (Cunningham, 1989; Ellis et al, 2012; Kim et al, 1987). This pattern may be caused by two different processes.…”
Section: Discussionsupporting
confidence: 93%
“…The most substantial performance impairment occurred for visuomotor rotations between 90° and 135° compared to 0°, 45°, and 180° rotations. These results are consistent with studies using joystick tracking tasks (Kim, Ellis, Tyler, Hannaford, & Stark, 1987; Macedo, Kaber, Endsley, Powanusorn, & Myung, 1998) as well as a straight-line pointing task in a three-dimensional virtual reality environment (Ellis, Adelstein, & Yeom, 2012). Gradual rotation of an internal mapping/reference frame is assumed to account for performatory adaptation for rotations up to 90° (Bock, Abeele, & Eversheim, 2003).…”
Section: Introductionsupporting
confidence: 90%
“…In contrast, the 180° camera rotation resulted in superior performance compared with performance observed at lateral rotations between 90° and 135°. These findings by Klein and colleagues are generally consistent with basic research on lateral disruptions of visuomotor maps involving a computerized 2-D pointing task (Cunningham, 1989), computerized 2-D joystick tracking tasks (Macedo, Kaber, Endsley, Powanusorn, & Myung, 1998), and a virtual-reality 3-D pointing task (Ellis, Adelstein, & Yeom, 2012).…”
Section: Introductionsupporting
confidence: 70%
“…The VE was rendered at 60 fps, with a measured full system latency of ~30 ms. (See Ellis et al, 2012).…”
Section: Participantsmentioning
confidence: 98%
“…Experiment design: A more detailed description of our general experimental procedure is provided by Ellis et al (2012) It is important to reiterate that participants were told their goal as the task got harder was to try to move as they did during initial familiarization when the task was easy. We put no specific premium on quick motion onset, speed, or accuracy.…”
Section: Experimental Virtual Environmentmentioning
confidence: 99%