“…Contemporary, instructional approaches increasingly address emotional dimensions by accommodating challenges, excitement, ownership, and responsibility among other things in the learning environment. Software systems for e-learning (e.g., ITS, serious games, personal learning environments) could better foster learning if they also adapt the instruction and feedback to the emotional state of the learner (Sarrafzadeh, et al, 2008). Within the scope of ITS, Feidakis and his colleagues (Feidakis, Daradoumis, & Caballe, 2011) categorized emotion measurement into three types of tools, which have been described in several previous studies: 1) psychological (Wallbott, 1998), 2) physiological (Kramer, 1991), and 3) motorbehavioural (Leventhal, 1984).…”