2022
DOI: 10.1016/j.wneu.2022.08.042
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History of Virtual Reality and Augmented Reality in Neurosurgical Training

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Cited by 29 publications
(25 citation statements)
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“…These training models allow trainees to gain exposure to a wide range of skull base pathologies before experiencing surgery with real-life patients. Synthetic tissue models, such as the UpSurgeOn system (UpSurgeOn SRL, Assago, Italy), incorporate augmented reality to provide anatomical exploration that is not otherwise possible with the unaided eye [ 32 ]. However, this technology is still in its infancy and requires thorough investigation.…”
Section: The Current State Of Visualization Techniques In Endoscopic ...mentioning
confidence: 99%
“…These training models allow trainees to gain exposure to a wide range of skull base pathologies before experiencing surgery with real-life patients. Synthetic tissue models, such as the UpSurgeOn system (UpSurgeOn SRL, Assago, Italy), incorporate augmented reality to provide anatomical exploration that is not otherwise possible with the unaided eye [ 32 ]. However, this technology is still in its infancy and requires thorough investigation.…”
Section: The Current State Of Visualization Techniques In Endoscopic ...mentioning
confidence: 99%
“…In recent years the use of VR has increased considerably, being applied in different areas such as health [25], tourism [26], training [27], or industry [28], just to name a few. Generally, these applications are created by experts, with advanced knowledge on programming, 3D modeling, geometry, etc., using specific software tools such as Unity [29], Unreal Engine [30], CryEngine [31], etc.…”
Section: Related Workmentioning
confidence: 99%
“…VR has been applied to a wide range of fields, including military, industry, medicine, education, psychology and digital media (Xie et al , 2021; Martingano and Persky, 2021; Prisille and Ellerbrake, 2020; Liu et al , 2023). The history of VR can be traced back to the 1950s, when Morton Heilig developed the first VR machine, the Sensorama (Paro et al , 2022). However, it was not until the 1990s that VR technology began to gain widespread attention and adoption.…”
Section: Introductionmentioning
confidence: 99%