2008
DOI: 10.1007/s11042-008-0223-2
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Head-mounted display versus desktop for 3D navigation in virtual reality: a user study

Abstract: Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental technology in different application areas. User evaluation is a crucial step in the design and development of VR systems that do respond to users' needs, as well as for identifying applications that indeed gain from the use of such technology. Yet, there is not much work reported concerning usability evaluation and validation of VR systems, when compared with the traditional desktop setup. The paper presents a user… Show more

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Cited by 190 publications
(69 citation statements)
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References 32 publications
(35 reference statements)
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“…As virtual reality (VR) devices have become increasingly less expensive, issues related with the use of virtual environments (VE) within different applications and the inclusion of multimodality, user's stimulation through different sensory channels, have become more common in various research areas such as human-computer interaction and experimental psychology [38]. The inclusion of these devices within a high-consumer computational application, such as one based on a realistic 3D environment, yields an increment of computational cost due to the addition of concurrently running operations.…”
Section: Introductionmentioning
confidence: 99%
“…As virtual reality (VR) devices have become increasingly less expensive, issues related with the use of virtual environments (VE) within different applications and the inclusion of multimodality, user's stimulation through different sensory channels, have become more common in various research areas such as human-computer interaction and experimental psychology [38]. The inclusion of these devices within a high-consumer computational application, such as one based on a realistic 3D environment, yields an increment of computational cost due to the addition of concurrently running operations.…”
Section: Introductionmentioning
confidence: 99%
“…By contrast, augmented environments can be displayed and navigated through desktop interfaces. Both approaches have been shown to have advantages and disadvantages [14]. A popular intermediate solution between dedicated helmets and desktop navigation is represented by adopting portable devices such as mobile phones or tablet [12].…”
Section: Introductionmentioning
confidence: 99%
“…Atualmente, diversas iniciativas buscam a associação dessas abordagens para se obter maior precisão das informações médicas manipuladas (Liu e Uang, 2007;Rönkkö et al, 2006;Wilson e D'cruz, 2006). Mais especificamente, a demanda da área médica pela inovação do ensino é evidenciada pelo crescente interesse por Sistemas Tutores Inteligentes (STI) (Bittencourt, 2006;Brasil, 2008) voltados a diversas áreas da saúde, tais como anatomia, fisiologia, patologia e simulação de procedimentos cirúrgicos, principalmente o uso de interfaces hápticas, como os robôs phantoms (Faeth et al, 2008;Melo, 2007;Santos et al, 2009). A anatomia humana é uma das disciplinas básicas no ensino das ciências da saúde, sendo frequente a necessidade de consulta a livros-texto, a atlas de anatomia e mesmo a manipulação de cadáveres.…”
Section: Introductionunclassified