Masculinities in Play 2018
DOI: 10.1007/978-3-319-90581-5_7
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He Scores Through a Screen: Mediating Masculinities Through Hockey Video Games

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Cited by 3 publications
(6 citation statements)
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“…Judy Y. Chu’s germinal When Boys Become Boys (2014) outlines this healthy self-in-relation, an aspect of young boys’ identity until they learn to “not be a girl,” by acting as a Self-alone, “boys’ socialisation—toward masculine ideals that emphasize, for example, physical toughness, emotional stoicism, and projected self-sufficiency—may lead boys to devalue and disconnect from their emotions and relationships” (p. 7). As Ouellette (2018, online) summarizes this aspect of Chu’s findings:boys have their sense of connectedness—to each other and to others—driven out of them, or they, at least, learn to hide it. To be sure, this is an important finding, for it suggests that emotional distance is neither a pre-condition nor a requirement of becoming a man.…”
Section: Faye-talismmentioning
confidence: 97%
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“…Judy Y. Chu’s germinal When Boys Become Boys (2014) outlines this healthy self-in-relation, an aspect of young boys’ identity until they learn to “not be a girl,” by acting as a Self-alone, “boys’ socialisation—toward masculine ideals that emphasize, for example, physical toughness, emotional stoicism, and projected self-sufficiency—may lead boys to devalue and disconnect from their emotions and relationships” (p. 7). As Ouellette (2018, online) summarizes this aspect of Chu’s findings:boys have their sense of connectedness—to each other and to others—driven out of them, or they, at least, learn to hide it. To be sure, this is an important finding, for it suggests that emotional distance is neither a pre-condition nor a requirement of becoming a man.…”
Section: Faye-talismmentioning
confidence: 97%
“…Simply put, Kratos’ anger is his godly attribute, supplying the player with the masculine power fantasy of complete domination attained autonomously; the overwhelming power of a solitary, hypermasculine Self continuously, repetitively proving his credentials. As Ouellette and Conway (2018) remark, “it becomes clear that the building of masculinity and the empowerment of the character become one and the same…games become a ritual of traditional masculinity, in which the player…reclaims manhood” (p. 122).…”
Section: Ghost Of Spartamentioning
confidence: 99%
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“…Ouellette 2019). As we wrote in an earlier paper, we already know that video games have changed the way sports are viewed and played (Ouellette and Conway 2018). Moreover, the fact that financial houses are using games indicates that the ultimate post-Thatcher, post-Reagan arbiter-the market-has already decided games are important and "real" for those running the economy.…”
Section: Serious Vs Distraction (Symptom 1 -Incommensurable Goals)mentioning
confidence: 99%