2011
DOI: 10.1145/2070781.2024210
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GPU-efficient recursive filtering and summed-area tables

Abstract: Image processing operations like blurring, inverse convolution, and summed-area tables are often computed efficiently as a sequence of 1D recursive filters. While much research has explored parallel recursive filtering, prior techniques do not optimize across the entire filter sequence. Typically, a separate filter (or often a causal-anticausal filter pair) is required in each dimension. Computing these filter passes independently results in significant traffic to global memory, creating a bottleneck in GPU sy… Show more

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Cited by 46 publications
(19 citation statements)
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“…Finally, if we need a multiscale version of the box filter, the use of integral images is a good solution. In [5,2] the authors compare GPU and CPU implementation of integral images.…”
Section: Resultsmentioning
confidence: 99%
“…Finally, if we need a multiscale version of the box filter, the use of integral images is a good solution. In [5,2] the authors compare GPU and CPU implementation of integral images.…”
Section: Resultsmentioning
confidence: 99%
“…A modern parallelization of recursive filters for GPUs recently achieved over 6GiPix/s on an NVIDIA GTX 480 GPU for the bicubic B-spline interpolation problem [Nehab et al, 2011]. The key message is that, whatever the approach followed or architecture used, the digital processing stage in generalized sampling is extremely fast.…”
Section: Inverse Discrete Convolutionmentioning
confidence: 99%
“…Thus, its parallelism is restricted by the height or width of the input image. Other papers have partitioned image domains in a similar manner while implementing similar algorithms [17,21,22].…”
Section: Related Workmentioning
confidence: 99%