2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2014
DOI: 10.1109/vs-games.2014.7012159
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GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering

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Cited by 3 publications
(3 citation statements)
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“…7.2), they are rarely used for solely model-based approaches. An example of such a system has been proposed by Galea et al [GDS14]. They describe a GPU-based selective rendering algorithm for high-quality rasterization.…”
Section: Image Levelmentioning
confidence: 99%
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“…7.2), they are rarely used for solely model-based approaches. An example of such a system has been proposed by Galea et al [GDS14]. They describe a GPU-based selective rendering algorithm for high-quality rasterization.…”
Section: Image Levelmentioning
confidence: 99%
“…Sampling adaptation method by Galea et al [GDS14]. A deferred rendering system decouples direct and indirect illumination components.…”
Section: Model‐based Perceptual Approachesmentioning
confidence: 99%
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