2014 International Conference on Cyberworlds 2014
DOI: 10.1109/cw.2014.20
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GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion

Abstract: Touchless interaction has received considerable attention in recent years with benefit of removing the burden of physical contact. To achieve mid-air interaction, several strategies are available. However, since most of these techniques directly map the 2D WIMP GUI to 3D user interface, they lead unnatural result. In this paper, interaction gestures and tools for exploring volume dataset are designed to perform the similar tasks in the real world. We mainly employ the idea of focus + context based on GPU volum… Show more

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Cited by 12 publications
(6 citation statements)
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“…VR-based publications [ 69 , 105 , 118 , 121 , 123 , 127 , 139 , 170 , 171 , 172 , 173 , 174 ] mainly use motion tracking capabilities of the LMC to map the user’s hand to a virtual hand. There also exists a wide range of publications discussing the use of LMC to directly map non-VR application controls (e.g., camera translations and rotations) to hand movements (e.g., palm or fingertip movement and hand rotation) [ 53 , 55 , 56 , 93 , 120 , 124 , 126 , 128 , 133 , 137 , 168 , 175 , 176 , 177 , 178 , 179 , 180 , 181 , 182 , 183 , 184 , 185 , 186 , 187 , 188 , 189 , 190 ].…”
Section: Methodsmentioning
confidence: 99%
“…VR-based publications [ 69 , 105 , 118 , 121 , 123 , 127 , 139 , 170 , 171 , 172 , 173 , 174 ] mainly use motion tracking capabilities of the LMC to map the user’s hand to a virtual hand. There also exists a wide range of publications discussing the use of LMC to directly map non-VR application controls (e.g., camera translations and rotations) to hand movements (e.g., palm or fingertip movement and hand rotation) [ 53 , 55 , 56 , 93 , 120 , 124 , 126 , 128 , 133 , 137 , 168 , 175 , 176 , 177 , 178 , 179 , 180 , 181 , 182 , 183 , 184 , 185 , 186 , 187 , 188 , 189 , 190 ].…”
Section: Methodsmentioning
confidence: 99%
“…With the detecting and tracking hands, Leap Motion can used to American Sign Language recognition [12]. An interaction tools [13] was designed for exploring volume dataset by interaction gestures vis Leap Motion to perform some tasks. Furthermore, the integration of gaming applications was explored into the medical field [8] such as a game for hand rehabilitation [14].…”
Section: ) Gesture Interactionsmentioning
confidence: 99%
“…A variety of studies involving Leap Motion Controller have been performed including studies with 3D gestures [ 17 , 18 , 19 ] and pointing tasks [ 20 , 21 ]. These approaches are based on defining a set of gestures for interaction often involving feedback to the user in the form of virtual pointers in 3D space, which are rendered inside the scene.…”
Section: Related Workmentioning
confidence: 99%