2017
DOI: 10.1007/978-3-319-70742-6_26
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Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status

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Cited by 4 publications
(4 citation statements)
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“…Consoles with monitor and projectors [8], [9], [15], [23], [145]- [159] 19 PC and mobile [3], [21], [32], [33], [48], [144], [160]- [168] 15 Not specified [49], [169] 2…”
Section: Interaction Technologiesmentioning
confidence: 99%
See 3 more Smart Citations
“…Consoles with monitor and projectors [8], [9], [15], [23], [145]- [159] 19 PC and mobile [3], [21], [32], [33], [48], [144], [160]- [168] 15 Not specified [49], [169] 2…”
Section: Interaction Technologiesmentioning
confidence: 99%
“…[112]- [114], [116], [119], [144], [159], [160], [162]- [168], [174], [175], [178], [184], [212], [225] 63…”
Section: Gaming Devicesmentioning
confidence: 99%
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