2017
DOI: 10.19126/suje.340730
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Abstract: Öz. Uzamsal beceri, genel anlamda iki ve üç boyutlu cisimleri algılayabilme ve zihinde canlandırabilme becerisi şeklinde ifade edilen ayrıca, matematiksel düşünme ve geometrik akıl yürütmeye olanak sağlamakla beraber mühendislik, mimari, fen bilimleri, astronomi ve sanat gibi disiplinlerde de başarı için ihtiyaç duyulan bir beceridir. Bu çalışmada Seçmeli Zekâ Oyunları dersinde uygulanan geometrikmekanik oyunlar temelli etkinliklerin ortaokul öğrencilerinin uzamsal düşünebilme becerilerine etkisini ortaya koym… Show more

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Cited by 18 publications
(10 citation statements)
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“…According to this result, it can be said that the curriculum of the technology and design course revised with Scratch coding program was efficient in improving the experimental group students' visual-spatial reasoning skills in dimensions rotating in mind, depth perception, spatial discernment and analysis. These results show similarity with other studies in literature: in the research on middle school students by Dere (2017), significant differences in favour of students from the experimental group were determined in spatial visualization skills, imagination in mind, intersecting surfaces of the objects and skills of rotating the forms in mind; Septia et al (2018) found out that their interactive multimedia instruction was effective on mental rotation, spatial orientation and spatial visualization; in another research it was concluded that activities based on geometrical and mechanical games were efficient in improving spatial thinking skills of students of middle schools (Demirkaya & Masal, 2017). Jones and Burnett (2008) found out that there was a correlation between mental rotation ability and computer programming.…”
Section: Discussionmentioning
confidence: 98%
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“…According to this result, it can be said that the curriculum of the technology and design course revised with Scratch coding program was efficient in improving the experimental group students' visual-spatial reasoning skills in dimensions rotating in mind, depth perception, spatial discernment and analysis. These results show similarity with other studies in literature: in the research on middle school students by Dere (2017), significant differences in favour of students from the experimental group were determined in spatial visualization skills, imagination in mind, intersecting surfaces of the objects and skills of rotating the forms in mind; Septia et al (2018) found out that their interactive multimedia instruction was effective on mental rotation, spatial orientation and spatial visualization; in another research it was concluded that activities based on geometrical and mechanical games were efficient in improving spatial thinking skills of students of middle schools (Demirkaya & Masal, 2017). Jones and Burnett (2008) found out that there was a correlation between mental rotation ability and computer programming.…”
Section: Discussionmentioning
confidence: 98%
“…Although there are many studies on visual-spatial intelligence in literature, most of them are related to mathematics and geometry courses through play (Heng et al, 2014). Hegarty and Kozhevnikov (1999) researched the types of spatial representations and mathematical problem solving; Winter et al (2018) explored mathematical analysis, coding and spatial reasoning; Demirkaya and Masal (2017) researched the relationship between geometrical games and spatial ability. Results of research by Friend et al (2018) showed that student learning and abilities of visual-spatial thinking and coordinate graphing have a significant correlation to using LEGO blocks.…”
Section: Introductionmentioning
confidence: 99%
“…Çalışma kapsamında incelenen 49 bilimsel araştırmaya ait bulgular araştırma soruları doğrultusunda sıralanmıştır. Yüksek lisans tezi 22 44.9 Kurbal, 2015;Namlı, 2016;Demirkaya, 2017;Sadıkoğlu, 2017;Baki, 2018;Ergün, 2018;Marangoz, 2018;Yöndemli, 2018;Çalışkan, 2019;Esen, 2019;Yılmaz, 2019a;Yılmaz, 2019b;Şahin, 2019;Savaş, 2019;Terzi, 2019;Yağlı, 2019;Akçelik, 2020;Aksakal, 2020;Aşuluk, 2020;Bayramin, 2020;Çağır, 2020;Şanlıdağ, 2020 Tablo 1'de zeka oyunları ile ilgili yapılmış olan bilimsel araştırmaların türlerine göre dağılımları incelendiğinde, araştırmaların %46.9'unun makale (f=23), %44.9'unun yüksek lisans tezi (f=22) ve %8.2'sinin ise doktora tezi (f=4) olduğu görülmektedir.…”
Section: Bulgularunclassified
“…In the "Learning to think spatially" report prepared by the National Research Council (NRC, 2006), spatial thinking is defined as the ability to understand and use the space concepts, spatial notation, and spatial reasoning processes. Demirkaya and Masal (2017) aimed to reveal the effects of activities based on geometric-mechanical games "applied in the Elective Intelligence Games lesson" on secondary school students' spatial thinking skills and found a significant difference showing that students increased their spatial visualization skills as a result of the implementation. In addition, in their study investigating the relationship between geometric objects and geometric and spatial thinking, Ergin and Türnüklü (2015) documented that spatial thinking of 8 th grade students is effective on geometric objects.…”
Section: Introductionmentioning
confidence: 99%