Proceedings of the 2006 ACM Symposium on Solid and Physical Modeling 2006
DOI: 10.1145/1128888.1128914
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Generalized penetration depth computation

Abstract: Penetration depth (PD) is a distance metric that is used to describe the extent of overlap between two intersecting objects. Most of the prior work in PD computation has been restricted to translational PD, which is defined as the minimal translational motion that one of the overlapping objects must undergo in order to make the two objects disjoint. In this paper, we extend the notion of PD to take into account both translational and rotational motion to separate the intersecting objects, namely generalized PD… Show more

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Cited by 31 publications
(46 citation statements)
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“…One of the major issues with approximate cell decomposition is efficient labelling and classification of each cell. We use the cell labelling algorithm proposed by [12], [18], which is based on computing separation distances and penetration depths at different configurations of the robot with the obstacles. Overall, the approximate cell decomposition generates a set of empty cells, which provides an approximate representation of the robot's free space F. A connectivity graph between the cells is extracted from the decomposition.…”
Section: A Discrete Planmentioning
confidence: 99%
“…One of the major issues with approximate cell decomposition is efficient labelling and classification of each cell. We use the cell labelling algorithm proposed by [12], [18], which is based on computing separation distances and penetration depths at different configurations of the robot with the obstacles. Overall, the approximate cell decomposition generates a set of empty cells, which provides an approximate representation of the robot's free space F. A connectivity graph between the cells is extracted from the decomposition.…”
Section: A Discrete Planmentioning
confidence: 99%
“…Ortega et al [25] presented a method to locally minimize the kinetic distance between the configurations of a haptic probe and its proxy using constraintbased dynamics and continuous collision detection. Zhang et al [5] proposed the first rigorous formulation of computing PD g . They presented an efficient algorithm to compute PD g for convex polytopes, and provide bounds on PD g of nonconvex polyhedra.…”
Section: A Pd Computationmentioning
confidence: 99%
“…Along with collision detection and separation distance, PD is one of the proximity queries that is useful for many applications including dynamics simulation, haptics, motion planning, and CAD/CAM. Specifically, PD is important for computing collision response [1], estimating the time of contact in dynamics simulation [2], sampling for narrow passages in retraction-based motion planing [3], [4], and C-obstacle query in motion planning [5].…”
Section: Introductionmentioning
confidence: 99%
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“…Another approach, called penalty methods, is to compute repelling forces based on the penetration depth. However, there is no universally accepted definition of the penetration depth between a pair of polygonal models [ZKVM07], [OG96]. Mostly, the minimum translation vector to separate the objects is used, but this may lead to discontinuous forces.…”
Section: Introductionmentioning
confidence: 99%