2013
DOI: 10.1007/s00224-013-9497-5
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Gaming Is a Hard Job, but Someone Has to Do It!

Abstract: We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or pressure plates, etc. Then we apply such "metatheorems" to several video games published between 1980 and 1998, including Pac-Man, Tron, Lode Runner, Boulder Dash, Deflektor, Mindbender, Pipe Mania, Skweek, Prince of Persia, Lemmings, Doom, Puzzle Bobble 3, and Starcraft. We … Show more

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Cited by 40 publications
(75 citation statements)
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“…Our results follow a series of recent work on the computational complexity of video games, including the broad work of Forisek [For10] and Viglietta [Vig14] as well as the specific analyses of classic Nintendo games [ADGV15].…”
Section: Introductionsupporting
confidence: 69%
“…Our results follow a series of recent work on the computational complexity of video games, including the broad work of Forisek [For10] and Viglietta [Vig14] as well as the specific analyses of classic Nintendo games [ADGV15].…”
Section: Introductionsupporting
confidence: 69%
“…For the PSPACE-hardness reduction, we apply a framework introduced in [11,Metatheorem 4.c], which has also appeared in [4]. The framework is based on a reduction from Quantified Boolean Formula involving a playercontrolled avatar, a starting location, an exit location, several paths, pressure plates and doors.…”
Section: Pspace-complete Instancesmentioning
confidence: 99%
“…One of the earliest results in the area is that generalised chess is EXPTIME-complete (Fraenkel & Lichtenstein, 1981). Amongst other games to have been proved NP-complete or harder are the card solitaire games Klondike (Longpré & McKenzie, 2009), Freecell (Helmert, 2003) and Black Hole (Gent, Jefferson, Kelsey, Lynce, Miguel, Nightingale, Smith, & Tarim, 2007), the Sudoku puzzle (Takayuki & Takahiro, 2003), video games like Pac-Man (Viglietta, 2014), and casual games such as Minesweeper (Kaye, 2000), Candy Crush Saga and Bejeweled (Walsh, 2014;Guala, Leucci, & Natale, 2014). Many other games are surveyed by Kendall, Parkes, and Spoerer (2008) and by Demaine and Hearn (2009).…”
Section: Introductionmentioning
confidence: 99%