2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T) 2017
DOI: 10.1109/cseet.2017.51
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Gamification in Software Engineering Education: An Empirical Study

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Cited by 36 publications
(13 citation statements)
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“…According to Dicheva et al [22], the sector in which gamification has been applied the most is education. In education, several literature reviews have been conducted to describe its state-of-the-art [22][23][24]; to report on the game elements most used in education [25]; to give an overview on the available gamification design frameworks [26]; to investigate the effects of gamification on students in face-to-face and blended situations [27][28][29][30].…”
Section: Related Workmentioning
confidence: 99%
“…According to Dicheva et al [22], the sector in which gamification has been applied the most is education. In education, several literature reviews have been conducted to describe its state-of-the-art [22][23][24]; to report on the game elements most used in education [25]; to give an overview on the available gamification design frameworks [26]; to investigate the effects of gamification on students in face-to-face and blended situations [27][28][29][30].…”
Section: Related Workmentioning
confidence: 99%
“…Gamification has been used in software engineering education as a strategy to engage and motivate students in performing specific behaviors, such as the more frequent use of specific tools, acquiring the habit of applying specific techniques, or being more participative in the classroom (Souza, et al, 2017;Singer and Schneider, 2012). Gamification has also been used as a strategy to induce learners to use specific software engineering abilities or practices, by promoting competition or systematically rewarding learners as they perform expected actions or show expected behaviors (Laskowski, 2015).…”
Section: Gamificationmentioning
confidence: 99%
“…The results indicate that the use of gamification design elements for learning a design pattern can be effective and can increase learning motivation. Similar studies for Software Engineering were developed by Ivanova and Souza et al [15,21] using badges, leaderboards, and games. The applied surveys indicated that the students received the gamification elements positively.…”
Section: Related Workmentioning
confidence: 85%