Gamification as a Learning Resource for Dentistry Students – Experience Report
Nathalia Schimunda,
Fernando José de Souza Silva,
Andrea Paula Fregoneze
et al.
Abstract:Introduction: Teaching in higher education is challenging, especially in the undergraduate Dentistry course since the transition between theory and practice is delicate. Gamification is a new learning approach that can be useful in several situations. Objective: To report the perception of Dentistry students regarding a gamified activity developed to address the topic of Bruxism. Methods: This cross-sectional study used a group of students from a Dentistry course. The students were randomly distributed in grou… Show more
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