2014
DOI: 10.4171/emss/3
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Games on graphs

Abstract: Evolution occurs in populations of reproducing individuals. The trajectories and outcomes of evolutionary processes depend on the structure of the population. Evolutionary graph theory is a powerful approach to studying the consequences of spatial or social population structure. The vertices of the graph represent individuals. The edges determine who interacts with whom for game payoff and who competes with whom for reproduction. Interaction and competition can be governed by the same graph or by two different… Show more

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Cited by 152 publications
(202 citation statements)
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“…In evolutionary games n × n payoff matrices are used to define the interactions among (equivalent) players following one of their n strategies against their coplayers defined by a connectivity network [1][2][3]. The systematic analysis of the games [4] and the classification of the resultant behavior are prevented by the large number of parameters (n 2 ) characterizing the interaction itself, particularly if n > 3.…”
Section: Introductionmentioning
confidence: 99%
“…In evolutionary games n × n payoff matrices are used to define the interactions among (equivalent) players following one of their n strategies against their coplayers defined by a connectivity network [1][2][3]. The systematic analysis of the games [4] and the classification of the resultant behavior are prevented by the large number of parameters (n 2 ) characterizing the interaction itself, particularly if n > 3.…”
Section: Introductionmentioning
confidence: 99%
“…In multiagent evolutionary games [1][2][3][4] the players are located on the sites of a lattice or graph, play two-player games with their nearest neighbors, and are allowed to change their strategies by following a dynamical rule based on their payoffs. It is already clarified that the resulting stationary state depends on the number of strategies, the payoff matrix, the dynamical rule, and the connectivity structures defining the interacting pairs.…”
Section: Introductionmentioning
confidence: 99%
“…Throughout this paper we study evolutionary games on an N = L × L-site square lattice with periodic boundary conditions [6,13,36]. There is one player located at each site, all of whom repeatedly play the same two-player game with their four nearest neighbors and may choose one of n available pure strategies to play in all four games.…”
Section: The Model and Its General Featuresmentioning
confidence: 99%