2013
DOI: 10.1201/b14069
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Game-Theoretical Models in Biology

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Cited by 189 publications
(218 citation statements)
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“…Evolutionary game theory (Maynard Smith, 1982;Maynard Smith and Price, 1973;Hofbauer and Sigmund, 1998;Weibull, 1997;Broom and Rychtár, 2013) is a framework for modeling the evolution of behaviors that affect others. Interactions are represented as a game, and game payoffs are linked to reproductive success.…”
Section: Introductionmentioning
confidence: 99%
“…Evolutionary game theory (Maynard Smith, 1982;Maynard Smith and Price, 1973;Hofbauer and Sigmund, 1998;Weibull, 1997;Broom and Rychtár, 2013) is a framework for modeling the evolution of behaviors that affect others. Interactions are represented as a game, and game payoffs are linked to reproductive success.…”
Section: Introductionmentioning
confidence: 99%
“…Besides our recent article (Garay et al 2017) that provides the foundation of the current investigation, Krivan and Cressman (2017) analyze general two-strategy matrix games when individuals are always paired, as in classical matrix games, but their interaction times depend on the strategies used in the pair. They were able to give an explicit formula for the stationary distribution for the standard polymorphic model in this case, in contrast to the implicit form we are forced to use in (2). On the other hand, our model extends theirs to include other activities beyond pair interactions that are essential to include for more realistic models of ecological systems.…”
Section: Discussionmentioning
confidence: 99%
“…For individual fitness in this game, we follow Garay et al (2017) who assume a continuous time Markov model is used where a focal individual's time between encounters when active and the amount of time it is inactive are independent and exponentially distributed with prescribed mean. 2 For a large population in this situation, they show that the fitness of the focal individual is given by the quotient…”
Section: Matrix Games Under Time Constraints and The Monomorphic Modelmentioning
confidence: 99%
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“…The specific type that we consider, and the most commonly used, is multiplayer matrix games, which can be though of as a special type of the nonlinear games in Section 2, although we note that multiplayer games in general do not simply reduce to this type. The text in significant part follows a tutorial talk given by MB at the International Society on Dynamic Games Symposium in Amsterdam in July 2014, which in turn followed aspects of the book Broom and Rychtář (2013).…”
Section: Introductionmentioning
confidence: 99%