2019
DOI: 10.18178/ijlt.5.3.206-212
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Game-Based Learning for Young Learners

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Cited by 2 publications
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“…Early educational computer games, such as “Reader Rabbit” and “Math Blaster,” aimed to engage young learners through interactive gameplay while reinforcing educational content. As technology continued to advance, game-based learning expanded beyond standalone software to web-based platforms, mobile apps, and immersive virtual environments ( Shamir et al, 2019 ). The introduction of touchscreen devices, such as tablets and smartphones, made educational games more accessible and interactive for young children.…”
Section: Introductionmentioning
confidence: 99%
“…Early educational computer games, such as “Reader Rabbit” and “Math Blaster,” aimed to engage young learners through interactive gameplay while reinforcing educational content. As technology continued to advance, game-based learning expanded beyond standalone software to web-based platforms, mobile apps, and immersive virtual environments ( Shamir et al, 2019 ). The introduction of touchscreen devices, such as tablets and smartphones, made educational games more accessible and interactive for young children.…”
Section: Introductionmentioning
confidence: 99%