2020
DOI: 10.1016/j.neucom.2020.06.108
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FSD-10: A fine-grained classification dataset for figure skating

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Cited by 16 publications
(8 citation statements)
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“…Scoring in figure skating. Research on automatic scoring in figure skating can be broadly divided into two categories: those attempting to predict the overall score [32,33] and those assistance systems in scoring the technical scores [3,14,24]. Xu et al proposed the automatic scoring system as a single end-to-end framework [33].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Scoring in figure skating. Research on automatic scoring in figure skating can be broadly divided into two categories: those attempting to predict the overall score [32,33] and those assistance systems in scoring the technical scores [3,14,24]. Xu et al proposed the automatic scoring system as a single end-to-end framework [33].…”
Section: Related Workmentioning
confidence: 99%
“…To evaluate athletes so that the basis for scoring is more clearly defined, it is desirable to automate judging individual items according to the rules. Liu et al proposed an automated system to classify jumps, spins, and steps [14]. Delmastro et al also automated classification for six jump types in figure skating (Axel, Salchow, Toe Loop, Loop, Flip, and Lutz) [3].…”
Section: Related Workmentioning
confidence: 99%
“…FSD-10 To fully evaluate the effectiveness of spatialtemporal modules in our network, FSD-10 [54] is involved in our experiments. FSD-10 collects 1484 clips from the worldwide figure skating championships in 2017-2018 and contains ten fine-grained actions in men/ladies' programs.…”
Section: A Datasetsmentioning
confidence: 99%
“…Compared to action recognition in videos [3], [4], [5], skeleton data is more compact in 2D [6], [7] or 3D [8], [9] format and suffering less from camera motion, light transformations, viewpoint changing and background noise, which makes it more focused on action representations. Thus, skeleton-based action recognition is an active task with broad real-world applications, including rehabilitation [10], [11], professional sports [12], augmented/virtual reality, and recognition in the wild [5], [13].…”
Section: Introductionmentioning
confidence: 99%