DOI: 10.14393/ufu.di.2014.386
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Abstract: Capture and Access is a recurring theme of research in Ubiquitous Computing, which deals with the possibility of recording multimedia streams to later provision and access.In academic scope, its use allows the automation of educational activities, collaborating with teaching and learning processes and creating Ubiquitous Learning Environments. In this context, this study aimed to formalize the interactive ows and validate the applicability of a ubiquitous learning platform called Classroom eXperience (CX ), lo… Show more

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