“…A number of different particle-resolved simulation approaches have been developed for particle-laden flows, like the immersed boundary (IB) method (Mittal and Iaccarino, 2005;Uhlmann, 2005;Luo et al, 2007;Breugem, 2012;Kempe and Fröhlich, 2012b;Zhou and Fan, 2014;Tao et al, 2018;Huang and Tian, 2019;Wang et al, 2019) and the distributed Lagrange multiplier (DLM)/fictitious domain approach (Glowinski et al, 1999(Glowinski et al, , 2001Shao, 2007, 2010;Shao et al, 2012;Yu et al, 2021). Particle-resolved simulations have been commonly used to obtain high-fidelity simulation data, which is greatly helpful for developing reduced-order models (Bagchi and Balachandar, 2003;Eaton, 2009;Homann et al, 2013;Wang et al, 2022;Xia et al, 2022;Zhu et al, 2022) or studying the mechanism of the fluid-particle interactions (Uhlmann, 2008;Kidanemariam and Uhlmann, 2014b;Vreman, 2016;Vowinckel et al, 2016;Luo et al, 2017;Peng et al, 2020). The focus of the paper is on a collision algorithm for particles in particle-resolved simulations.…”