2017
DOI: 10.1080/03004430.2017.1360875
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Fifth-graders’ social interactions in a student-designed games unit

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Cited by 5 publications
(3 citation statements)
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References 25 publications
(35 reference statements)
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“…Butler calls attention to the creation of rules for consensus building, group decisionmaking process, majority rules voting and inclusion. Hence, although SDG have been claimed as a powerful tool to promote teamwork and cooperation (Almond, 1983;Hastie, 2010), Vidoni and André (2016) have reported that although most students are able to create a positive learning environment, a lack of teacher orientation in the group organization can lead to students' exclusion and off-task behaviours.…”
Section: Students' Engagementmentioning
confidence: 99%
“…Butler calls attention to the creation of rules for consensus building, group decisionmaking process, majority rules voting and inclusion. Hence, although SDG have been claimed as a powerful tool to promote teamwork and cooperation (Almond, 1983;Hastie, 2010), Vidoni and André (2016) have reported that although most students are able to create a positive learning environment, a lack of teacher orientation in the group organization can lead to students' exclusion and off-task behaviours.…”
Section: Students' Engagementmentioning
confidence: 99%
“…For example, creating new characters (e.g., Navarrete, 2013;Schanzer, Kirshnamurthi & Fisler, 2018) or game worlds (e.g., Kangas, 2010) based on the learning concepts they chose to integrate into the game. As well, game co-creation calls upon students' critical thinking and problem-solving skills, as they must choose, among all the ideas shared by the group, those that work the best for their game (Vidoni & André, 2017). Finally, by creating a learning game with their peers, students develop social skills important for any collaborative creative process, such as openness to new and different ideas (Fernandez-Rio & Morales-Salles, 2020), negotiation, and leadership (Vidoni & André, 2017).…”
Section: Co-creation Of Learning Gamesmentioning
confidence: 99%
“…Regarding engagement, game co-creation seems to foster different factors that support student engagement. For example, the literature suggests that students appreciate game co-creation activities, as they often represent a positive experience (i.e., fun, amusing, interesting) for them (Fernandez-Rio & Morales-Salles, 2020;Schanzer, Krishnamurthi & Fisler, 2018;Vidoni & André, 2017). Moreover, co-creating games enable the acquisition of "extra" knowledge perceived as valuable by the students (Reynolds & Harel Caperton, 2011).…”
Section: Co-creation Of Learning Gamesmentioning
confidence: 99%