2017
DOI: 10.1080/15235882.2017.1309719
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Exploring the cross-linguistic transfer of reading skills in Spanish to English in the context of a computer adaptive reading intervention

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Cited by 19 publications
(12 citation statements)
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“…Beyond geography, the differentiation possibilities have prompted individual studies of diverse, at-risk learners (see Table 1 for details). Researchers have explored GG's effect on L2 readers (e.g., Oksanen, 2010;Patel, 2018), bilingual students reading in two languages (Baker et al, 2017), and students low socioeconomic backgrounds (Rosas, Escobar, Ramírez, Meneses, & Guajardo, 2017). Researchers have also considered effects for students with cognitive challenges, including rapid automatized naming (Heikkilä, Aro, Närhi, Westerholm, & Ahonen, 2013) and short-term memory (Hintikka, Aro, & Lyytinen, 2005).…”
Section: Gg's Origin and Scopementioning
confidence: 99%
See 1 more Smart Citation
“…Beyond geography, the differentiation possibilities have prompted individual studies of diverse, at-risk learners (see Table 1 for details). Researchers have explored GG's effect on L2 readers (e.g., Oksanen, 2010;Patel, 2018), bilingual students reading in two languages (Baker et al, 2017), and students low socioeconomic backgrounds (Rosas, Escobar, Ramírez, Meneses, & Guajardo, 2017). Researchers have also considered effects for students with cognitive challenges, including rapid automatized naming (Heikkilä, Aro, Närhi, Westerholm, & Ahonen, 2013) and short-term memory (Hintikka, Aro, & Lyytinen, 2005).…”
Section: Gg's Origin and Scopementioning
confidence: 99%
“…Therefore, our recommendation for increased teacher interactions with CAI may reduce serious games' functional role. For example, in Baker et al (2017), despite lack of reading gains, teachers remained positive about GG because they "found it easy to incorporate as a means for providing students with opportunities to independently practice their letter-sound correspondence knowledge while teachers provided small-group instruction to other students" (p. 234). Similarly, Worth et al (2018) reported that teachers were overwhelmingly positive even though "the vast majority were hesitant to specifically assign any improvements in phonics attainment or progress to playing it" (p. 33), thus implying that GG's perceived value was not purely instructional.…”
Section: Implications For the Classroom: Tutor/child/computer Trianglementioning
confidence: 99%
“…Similar to many other computer-based adaptive technologies, IStation reading is a research evidence-based literacy program created to augment effective reading instruction while providing educators with adaptive suggestions and resources, real-time monitoring of student performance, and a leveled system of support that can tailor the lessons to meet each student's individual needs (Baker et al, 2017;McInerney & Elledge, 2013;Shute & Rahimi, 2017). There was some growth in STAR Test scores over time during the implementation of IStation, which cor-related with improvements seen in IStation scores.…”
Section: Discussionmentioning
confidence: 99%
“…Adaptive computer-based reading technologies can also provide individualized support that facilitates personalized learning (Baker et al, 2017;Hutchison, Beschorner, & Schmidt-Crawford, 2012;Hutchison & Beschorner, 2015). These tools possess many built-in functions that allow students to actively engage in reading activities and assessments that incorporate diverse reading strategies and interventions as mentioned above (Shute & Rahimi, 2017).…”
Section: Adaptive Computer-based Technologies For Readingmentioning
confidence: 99%
“…Within the realm of literacy, GraphoGame, a digital game developed to help children with difficulties in reading acquisition understand the relation between letters (graphemes) and sounds (phonemes), was found effective in promoting children's literacy in different languages (e.g., English and Spanish: Baker et al., ; Finnish: Lyytinen, Erskine, Kujala, Ojanen, & Richardson, ; Indonesian: Borleffs et al., ). Studying the benefits of digital games to early literacy, Schmitt, Hurwitz, Duel, and Linebarger () found that preschoolers who played literacy games on an educational website outperformed the comparison group that played with puzzles in eight out of 12 early literacy assessments.…”
Section: Digital Tools and Early Literacy Skillsmentioning
confidence: 99%