2022
DOI: 10.32920/ryerson.14648649.v1
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Exploring Interactive Technology In Education Through The Use Of 3D Lenticular Projection And Volumetric displays

Abstract: This project explores some of the ways interactive technology has been used in education to increase student engagement, and suggests how novel rendering and interaction technologies can be used in learning environments to increase student engagement. With the utilization of the Unity game engine, Near Field Communication using an Arduino, and Vuforia image recognition software, a 3D platform was created for a technology called the Looking Glass, which adapts 3D models to appear as 3D holograms. The idea behin… Show more

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