2019
DOI: 10.4995/var.2019.11918
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Enhancing heritage fruition through 3D virtual models and augmented reality: an application to Roman artefacts

Abstract: <p>The spatial characteristics of museum exhibitions may limit visitors’ experience of the artefacts on display. In the case of large artefacts, limited space may affect their whole visualization, or inhibit the visualization of the details farthest from the observer. In other cases, the storage of artefacts in distant sites (museums or archaeological areas) may influence their knowledge process or the possibility for comparative analysis. Moreover, the precarious state of preservation of some artefacts,… Show more

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Cited by 18 publications
(9 citation statements)
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References 27 publications
(28 reference statements)
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“…The paper by Gherardini, Santachiara and Leali (2019) addresses the experimentation of recontextualized artifacts and establishes possible links between them, offering engaging experiences to improve accessibility as well as stimulating the fruition of artifacts outside the museums as well, suggesting, then, new approaches. The paper is developed in two stages: first, the digital documentation of real artifacts, and second, their integration into an augmented reality application in order to insert digital artifacts and their annotations in the real world.…”
Section: Virtual Heritagementioning
confidence: 99%
See 1 more Smart Citation
“…The paper by Gherardini, Santachiara and Leali (2019) addresses the experimentation of recontextualized artifacts and establishes possible links between them, offering engaging experiences to improve accessibility as well as stimulating the fruition of artifacts outside the museums as well, suggesting, then, new approaches. The paper is developed in two stages: first, the digital documentation of real artifacts, and second, their integration into an augmented reality application in order to insert digital artifacts and their annotations in the real world.…”
Section: Virtual Heritagementioning
confidence: 99%
“…In Victorio (2019) it was proven that the use of photo-restitution by Dense Stereo Matching (DSM) is a safe and low-cost technology. In Gherardini, Santachiara and Leali (2019) was addressed the use of Augmented Reality in digitalized artifacts as a method that stimulates the cultural fruition. In Previtali (2019), the creation of San Clemente website made it possible to compile and provide historical information joined to 3D products about the archaeological site.…”
Section: Virtual Heritagementioning
confidence: 99%
“…Besides, AR restoration often requires certain training to experience, and virtual imaging restoration is more simple and direct. In an AR restoration case, visitors tried to touch the electronic screen to enlarge the artifacts and commented that the augmented object hides the real world [11]. It shows that visitors who view artifacts through AR subconsciously think that artifacts in front of them are electronic.…”
Section: Questionnaire Surveys On the Evaluation Of Virtual Imaging Rmentioning
confidence: 99%
“…1). (5) AR restoration, using Augmented Reality (AR) technology to recognize and track the incomplete artifacts, and then digitally restore them on smart devices [11,12]. The existing methods provide rich solutions for the restoration of artifacts.…”
Section: Introductionmentioning
confidence: 99%
“…Many laboratories and institutions have been using 3D scanning systems and 3D modelling techniques to document and disseminate information on particular archaeological sites in both cultural and scientific domains (Ercek, Viviers, & Warzé, 2010;Denker, 2017;Younes et al, 2017;Gabellone, Ferrari, & Giuri, 2017;Gherardini, Santachiara, & Leali, 2019). However, despite the great number of opportunities that come from VR, this research field is still strongly influenced by the unscientific approaches applied to the archaeological contexts and by the lack of a shared and easily useful methodology that can be used in different case studies.…”
Section: Introductionmentioning
confidence: 99%