Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2008
DOI: 10.1145/1357054.1357260
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Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces

Abstract: Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs and mobile phones, and prompt-and-response style voice UIs. In Damask, designers sketch out their design for one device while using design patterns to specify higher-level concepts within their design. Damask's patterns include pre-built UI fragments that are already optimized for each device. Designers also use layers to specify whic… Show more

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Cited by 123 publications
(78 citation statements)
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“…Some of them are also grounded in usage-centred design, but we focused on agile models as they proved to be helpful in bridging the gaps between the disciplines (see Section 3). The tools DAMASK [13] and DENIM [19] used a Zoomable User Interface (ZUI) approach for switching between different levels of detail through a visual drill-down process. Based on our own experience with ZUIs, we followed a consistent implementation of this technique.…”
Section: Related Workmentioning
confidence: 99%
“…Some of them are also grounded in usage-centred design, but we focused on agile models as they proved to be helpful in bridging the gaps between the disciplines (see Section 3). The tools DAMASK [13] and DENIM [19] used a Zoomable User Interface (ZUI) approach for switching between different levels of detail through a visual drill-down process. Based on our own experience with ZUIs, we followed a consistent implementation of this technique.…”
Section: Related Workmentioning
confidence: 99%
“…However, developing such systems can be a challenge because it is necessary to know not only how but also when to incorporate features available in one platform into the others, since each platform may differ in its capabilities and constraints (e.g., screen size and resolution, input mechanisms) [4,5,6,7]. Hence, it can be difficult and costly to maintain the quality of the system across each platform.…”
Section: Introductionmentioning
confidence: 99%
“…Recent works have investigated the development [6,7,8,9] and the evaluation [2,5,10] of cross-platform systems by focusing mostly on their cognitive aspects, such as (inter) usability [2,4,10] and user experience [5]. In this paper, we shift the focus from evaluations based on cognitive theories to one based on Semiotics [11,12].…”
Section: Introductionmentioning
confidence: 99%
“…DAMASK [14] and DENIM [21] both rely on a Zoomable User Interface (ZUI) approach for switching between different levels of fidelity through a visual drill-down process. Based on this experience and our own, we followed a consistent implementation of this technique and we chose to implement an electronic whiteboard metaphor for INSPECTOR.…”
Section: Related Workmentioning
confidence: 99%
“…Because of our own experience and that of others [14,21] in developing ZUIs, INSPECTOR offers panning and zooming as major interaction techniques. In this way, it supports the principle of focus+context principle: first, the general context is identified and when it is appropriate, we can focus on some relevant part of the context, thus giving rise to a new context and so forth.…”
Section: Zoom-based Traveling Through the Ui Specification Spacementioning
confidence: 99%