2015
DOI: 10.1007/978-3-319-10662-5_28
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Emotion Recognition for Affect Aware Video Games

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Cited by 28 publications
(16 citation statements)
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“…Emotions that players would like to feel most often during the game are joy (4,55) and surprise (3,59). Eventually, seldom would they like to feel fear (1,55).…”
Section: B Results and Proposalsmentioning
confidence: 99%
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“…Emotions that players would like to feel most often during the game are joy (4,55) and surprise (3,59). Eventually, seldom would they like to feel fear (1,55).…”
Section: B Results and Proposalsmentioning
confidence: 99%
“…Secondly, and more important, a player's affect state can change even radically from session to session making it almost impossible to predict the current user's emotions at the development stage. That is why the real-time recognition of player's affect may become important for video games industry in the nearest future [3]. To know what we should focus on while recognizing emotions, the model of game player should be created.…”
Section: Introductionmentioning
confidence: 99%
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“…Naturally, effective and efficient utilization of the affective context requires affect-aware games to be able to recognize and track players' emotions in real-time [2]. Over the past decade, in-game emotion recognition has successfully been realized in non-commercial, academic projects through the recognition of physiological features [3] and facial expressions [1].…”
Section: Introductionmentioning
confidence: 99%
“…Describing emotions with discrete categories such as happiness or anger is useful in human-human and human-computer interactions. For example, an affect-aware game that can measure if the player is happy with the difficulty of the game can make the game more enjoyable [1,2]. An interactive system that can communicate emotions can play a key role in teaching social interactions to children with autism spectrum disorders [3].…”
Section: Introductionmentioning
confidence: 99%