2010
DOI: 10.1016/j.compedu.2010.05.019
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Effects of gender differences and spatial abilities within a digital pentominoes game

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Cited by 87 publications
(68 citation statements)
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References 82 publications
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“…The results further support the finding of previous research that tangrams inspire learner's observation and shape analysis and identification (Bohning and Althouse, 1997;Olkun et al, 2005;Yang and Chen, 2010;NCTM, 2003). Students taught according to the Van Hiele' phases of learning with the help of tangram activities had to explore and discover certain geometric shapes by observation and record directly the properties of the geometric shapes.…”
Section: Discussionsupporting
confidence: 81%
See 1 more Smart Citation
“…The results further support the finding of previous research that tangrams inspire learner's observation and shape analysis and identification (Bohning and Althouse, 1997;Olkun et al, 2005;Yang and Chen, 2010;NCTM, 2003). Students taught according to the Van Hiele' phases of learning with the help of tangram activities had to explore and discover certain geometric shapes by observation and record directly the properties of the geometric shapes.…”
Section: Discussionsupporting
confidence: 81%
“…Studies show that tangrams inspire children's observation, imagination, shape analysis, creativity and logical thinking (Olkun et al, 2005;Yang and Chen, 2010). Accordingly, learning geometry with tangrams can help children to develop their skills of geometry vocabulary, shape identification, shape orientation and discover relationships between and among the 2-dimensional geometric shapes (Bohning and Althouse, 1997;NCTM, 2003).…”
Section: Jssmentioning
confidence: 99%
“…Whereas, awareness was promoted among male students better than female students while learning with the traditional teaching. These findings comply with the view expressed by Yang and Chen (2010) that the digital game with encouraging students explore and construct knowledge instead of memorize the answers could reduce the learning achievements' differences between males and females. Consequently, we could suggest that to support learning and decrease the gap between females and males on learning achievements and awareness on energy consumption and conservation, the game-based inquiry learning approach could be used well than the traditional teaching approach.…”
Section: Discussionsupporting
confidence: 73%
“…The previous studies demonstrated that males outperformed females in the learning abilities within the digital game-based learning approach (Gee 2007;Unlusoy et al 2010). However, in the same time, Yang and Chen (2010) revealed that the digital game with random puzzles for avoiding students memorize the answers could reduce the differences in the learning abilities between males and females. Obviously, the former inconsistent results indicated that gender differences are associated with learning performance within the digital game-based learning approach.…”
Section: Introductionmentioning
confidence: 96%
“…Yang and Chen (2010) show that a digital pentominoe game can significantly improve spatial abilities as well as reduce the gender differences between boys and girls. Spatial capabilities can be strengthened using 2D software, as Hung et al (2012) show based on a cognitive analysis approach for game-based learning.…”
Section: Research In Specific Tools and Conceptsmentioning
confidence: 99%