“…Given that smartphone, tablet, or computer apps are easily accessible and everyday tools, especially by students (Kortabitarte et al, 2018;Hartley et al, 2020), studies have identified that using smartphones in the service of learning generates positive academic outcomes (Anshari et al, 2017;Nguyen et al, 2018;Ariel and Elishar-Malka, 2019;Dalvi-Esfahani et al, 2020) and that using them for non-academic purposes (e.g., to check virtual social networks) burdens students' cognitive resource management by being a source of distraction when studying and when performing academic tasks outside of class (May and Elder, 2018;Aharony and Zion, 2019), which is associated with lower academic performance (Lepp et al, 2015;Chen and Yan, 2016). A small, recent body of research evaluates the impact of asking students to self-regulate their learning using apps (Xu et al, 2018;Foerst et al, 2019;Hendikawati et al, 2019;Kim et al, 2019;Loeffler et al, 2019;Broadbent et al, 2020;Hartley et al, 2020). Lobos et al (2021a) used the self-regulation of learning model proposed by Zimmerman (2002) to design the 4Planning app for smartphone, with the aim of evaluating its impact on the SRL of 473 1st-year engineering students in face-to-face mode, belonging to seven Chilean universities, during the first semester of 2019.…”