2014
DOI: 10.1145/2661229.2661284
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Dynamic hair capture using spacetime optimization

Abstract: Dynamic hair strands have complex structures and experience intricate collisions and occlusion, posing significant challenges for high-quality reconstruction of their motions. We present a comprehensive dynamic hair capture system for reconstructing realistic hair motions from multiple synchronized video sequences. To recover hair strands' temporal correspondence, we propose a motion-path analysis algorithm that can robustly track local hair motions in input videos. To ensure the spatial and temporal coherence… Show more

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Cited by 38 publications
(26 citation statements)
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“…For each frame, they construct a orientation field using directed ribbons and trace the initial hair model from this field. The initial result could match [27]; c our result. The number of hair in each result is 50 K most of the original hair.…”
Section: Resultsmentioning
confidence: 86%
See 3 more Smart Citations
“…For each frame, they construct a orientation field using directed ribbons and trace the initial hair model from this field. The initial result could match [27]; c our result. The number of hair in each result is 50 K most of the original hair.…”
Section: Resultsmentioning
confidence: 86%
“…We also compare our approach with cutting-edge dynamic hair capture method [27]. For each frame, they construct a orientation field using directed ribbons and trace the initial hair model from this field.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Luo et al [LLP*12] present a multi‐view system that relies primarily on orientation fields to recover hair structure, and show that the approach can be used on dynamic hair, although without establishing correspondence over time. The state‐of‐the‐art in capturing temporally‐coherent dynamic hair is the method of Xu et al [XWW*14], who formulate the problem as a spacetime optimization over the projected motion path of local hair strands. The reconstructed geometry is impressive, however the hair animation can only be played as captured without an easy way to edit or re‐direct the animation.…”
Section: Beyond Face Reconstructionmentioning
confidence: 99%