2010
DOI: 10.1007/978-3-642-11743-5_2
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Abstract: Abstract. This paper proposes the convergence of sensor networks and virtual worlds not only as a possible solution to their respective limitations, but also as the beginning of a new creative medium. In such a "dual reality," both real and virtual worlds are complete unto themselves, but also enhanced by the ability to mutually reflect, influence, and merge by means of sensor/actuator networks deeply embedded in everyday environments. This paper describes a full implementation of a dual reality system using a… Show more

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Cited by 53 publications
(36 citation statements)
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References 12 publications
(36 reference statements)
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“…The virtual world is thus perceived as a reflection of the real one. Lifton and Paradiso (2009) chose a different approach, describing the virtual worlds as a synonym of immersive 3D environment enhanced with natural interactions between citizens and tools, allowing customizing the environment freely. They claim that the purpose of the environment should not be to copy the existing world; it should rather extract features on which human interaction is founded.…”
Section: Definition Of the Key Termsmentioning
confidence: 99%
“…Research has found that there is feelings of 'presence' in virtual worlds [5], as well as a merging of the virtual and real, where, the virtual world and the real world, while complete in and of themselves, are both enriched by the ability to mutually reflect, influence and at times almost seem to merge into one another [13]. This blurring of the boundaries between virtual and real is due to the increasing ability of virtual environments to replicate the sensory information of the physical world causing a suspension of disbelief [14].…”
Section: Whatever You Can Do or Dream You Can Begin It Boldness Hasmentioning
confidence: 99%
“…The backdrop for many of the experiments is the impressive ruins of the St Andrews cathedral, while the virtual environment is a "distorted" [10] OpenSim simulation of the same location that presents a historically accurate reconstruction of the cathedral as it would have stood at the peak of its former glory [8] 1 (see figure 1). This is a large reconstruction, over 400m by 600m, of a complex multi-storey building and thus represents a challenge for a mobile device to render and consequently is a challenging platform for testing.…”
Section: Scopementioning
confidence: 99%
“…The cross reality concept [6], [9] addresses the vacancy problem and describes the mixed reality situation that arises from the combination of physical reality with a complete [10] 3D virtual environment. Previous cross reality experiments focused on static locations at which the two environments were linked within closed lab surroundings [2].…”
Section: Introductionmentioning
confidence: 99%
“…Although smart mobile phones are beginning to be able to run limited, GPS/visionanchored augmented reality applications, they generally don't integrate with real-time sensor networks and render mainly cached or web-based data [35]. The Ubicorder's sensor network browsing functionality has directly evolved from the Responsive Environments (ResEnv) Tricorder [11], [36], [37] built earlier by our research team. This is a location, orientation, and network-aware hand-held device used to interface in real-time to a wireless sensor network embedded in a surrounding domestic or occupational environment.…”
Section: Browsing Sensor Networkmentioning
confidence: 99%