Proceedings of the 2012 Virtual Reality International Conference 2012
DOI: 10.1145/2331714.2331716
|View full text |Cite
|
Sign up to set email alerts
|

Distributed mixed reality for remote underwater telerobotics exploration

Abstract: The visionary objective of this work is to "open to people connected to the internet, an access to ocean depths anytime, anywhere." Today these people can just perceive the changing surface of the sea from the shores, but ignore almost everything on what is hidden. If they could explore seabed and become knowledgeable, they would get eventually involved in finding alternative solutions for our vital terrestrial problems -pollution, climate changes, and destruction of biodiversity and exhaustion of Earth resour… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
3
2
2

Relationship

3
4

Authors

Journals

citations
Cited by 13 publications
(8 citation statements)
references
References 11 publications
(6 reference statements)
0
8
0
Order By: Relevance
“…Photogrammetric approaches to the reconstruction of underwater 3D maps is a recent development, and provides a cost-effective, accurate, and reproducible method to re-creating marine habitats (Kwasnitschka et al, 2013;Marre et al, 2019). In support of this growing data capacity, network architecture also continues to improve, with internet connected ships (Raineault et al, 2018) and ROVs enabling multiple users to coordinate efforts simultaneously with the aid of real time AR applications (Chouiten et al, 2012).…”
Section: Previous Workmentioning
confidence: 99%
“…Photogrammetric approaches to the reconstruction of underwater 3D maps is a recent development, and provides a cost-effective, accurate, and reproducible method to re-creating marine habitats (Kwasnitschka et al, 2013;Marre et al, 2019). In support of this growing data capacity, network architecture also continues to improve, with internet connected ships (Raineault et al, 2018) and ROVs enabling multiple users to coordinate efforts simultaneously with the aid of real time AR applications (Chouiten et al, 2012).…”
Section: Previous Workmentioning
confidence: 99%
“…The following examples adapt Augmented Reality hardware to be used in an underwater setting for entertainment purposes: the DOLPHYN-based game [9], the ARenriched tele-operation of a ROV [19], or the AREEF -Augmented Reality for Waterbased Entertainment, Education and Fun [53].…”
Section: Previous Work On Virtual or Augmented Underwater Worldsmentioning
confidence: 99%
“…Figure 1: The ROV at 5 m depth (Chouiten et al, 2012) This vehicle is actuated with two reversible horizontal thrusters F 1x and F 2x for surge and yaw motion, and a reversible vertical thruster F 3z for heave motion. A 150 meters cable provides electric power to the thrusters and enables communication between the vehicle sensors and the surface equipment (Fig.1).…”
Section: Modellingmentioning
confidence: 99%