2015
DOI: 10.1186/s40594-014-0014-4
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Disciplinary integration of digital games for science learning

Abstract: Background: In this paper, we investigate the relationship between theory and design in the context of creating digital games to support children's development of scientific expertise. Synthesis: Theoretically, we consider two frameworks: Knowledge in Pieces (or KiP) and Science as Practice (or SaP). While KiP is a theory about the structure of human knowledge, SaP is a theoretical perspective about the development of scientific expertise that emphasizes the deeply intertwined nature of conceptual development … Show more

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Cited by 57 publications
(35 citation statements)
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“…The game used for this study was an updated version of the conceptually-integrated educational physics game known as The Fuzzy Chronicles [12][13][14]. During the game, the player takes on the role of the space pilot Surge who is trying to help a group of aliens known as Fuzzies.…”
Section: Methodsmentioning
confidence: 99%
“…The game used for this study was an updated version of the conceptually-integrated educational physics game known as The Fuzzy Chronicles [12][13][14]. During the game, the player takes on the role of the space pilot Surge who is trying to help a group of aliens known as Fuzzies.…”
Section: Methodsmentioning
confidence: 99%
“…(3) What are the implications of these observations for teachers and game designers? (Figures 1 and 2) is the prototypical DIG template that we used in this study, and is the result of evolution of design, research, and thinking chronicled in Clark et al [4,5]. Whereas earlier versions of SURGE supported reflection on the results of game play through formal representations as a means to support strategy refinement, the formal representations were not the medium through which players planned, implemented, and manipulated their game strategies.…”
Section: Internal and External Scaffoldsmentioning
confidence: 99%
“…We have developed a disciplinarily integrated game (DIG) such that players' actions in the game focus on iteratively developing and manipulating formal representations as the core game mechanics [4,5]. These formal representations are computational and mathematized representations of focal science phenomena.…”
Section: Introductionmentioning
confidence: 99%
“…Developing environments from Science as Practice perspectives [4][5][6][7] that engage students in modeling would seem to hold great promise. Toward these goals, we have proposed DisciplinarilyIntegrated Games as one such approach [8][9]. As proposed in Clark et al [8], disciplinary integration is an approach to designing games in terms of a science as practice perspective.…”
Section: Introductionmentioning
confidence: 99%
“…Toward these goals, we have proposed DisciplinarilyIntegrated Games as one such approach [8][9]. As proposed in Clark et al [8], disciplinary integration is an approach to designing games in terms of a science as practice perspective. More specifically, disciplinary integration can be thought of in terms of "model types" and "modeling strategies" [10], which Collins and colleagues have termed "epistemic forms" and "epistemic games" in earlier work [11][12][13].…”
Section: Introductionmentioning
confidence: 99%