2017 International Symposium on Computers in Education (SIIE) 2017
DOI: 10.1109/siie.2017.8259673
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Digital technology in family environment: A case of children from 0 to 6

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Cited by 2 publications
(5 citation statements)
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“…In contrast to these guidelines, empirical studies on screen time have shown values above the suggested values [13,24,[26][27][28]. Early childhood sample studies have found that some children exceed 1 h of screen time starting at 18 months old, and that this time increases over subsequent years [2,20].…”
Section: Introductionmentioning
confidence: 99%
“…In contrast to these guidelines, empirical studies on screen time have shown values above the suggested values [13,24,[26][27][28]. Early childhood sample studies have found that some children exceed 1 h of screen time starting at 18 months old, and that this time increases over subsequent years [2,20].…”
Section: Introductionmentioning
confidence: 99%
“…We used a video game as a tool to present the advice because we knew the positive effect of technology (Brito et al,2017) to present educational content ( Veith et al, 2007), especially that students are playing video games as a daily activity and enjoying it (Kalemis, 2011). Many studies recommended the use of educational games to be a helpful tool in the classroom (Kalemis, 2011;Cheng et al, 2017;Amaia et al, 2016, Li et al, 2017 Introducing the cultural information in an up-to-date tool like an application can be a very interesting and useful way (Drosos et al, 2018;Boididis et al, 2015;Thon et al, 2013;Christopoulos et al, 2011;Bampatzia et al, 2016), especially when there is a character (Sarah) who accompanies the player through the whole educational process (Rehm et al, 2016) .…”
Section: Discussionmentioning
confidence: 99%
“…Scientific and technologic development is moving in a fast paste; children are raised with technologies dipped in their daily life (Brito et al,2017). While listening to a 6-yearold or younger, for sure one of the following words will be included in his talk: "computer," "Internet," "console," "iPad," "mobile phone," or "YouTube."…”
Section: Children and Technologymentioning
confidence: 99%
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