“…We used a video game as a tool to present the advice because we knew the positive effect of technology (Brito et al,2017) to present educational content ( Veith et al, 2007), especially that students are playing video games as a daily activity and enjoying it (Kalemis, 2011). Many studies recommended the use of educational games to be a helpful tool in the classroom (Kalemis, 2011;Cheng et al, 2017;Amaia et al, 2016, Li et al, 2017 Introducing the cultural information in an up-to-date tool like an application can be a very interesting and useful way (Drosos et al, 2018;Boididis et al, 2015;Thon et al, 2013;Christopoulos et al, 2011;Bampatzia et al, 2016), especially when there is a character (Sarah) who accompanies the player through the whole educational process (Rehm et al, 2016) .…”