The 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society
DOI: 10.1109/iembs.2004.1404357
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Abstract: Our objective is to develop and test a system for diagnosis and rehabilitation of patients with hemispatial neglect. The system consists of a 3D-haptic virtual world seen through stereo shutter-glasses. Patients interact by manipulating a haptic interface. The software adapts the virtual world accordingly to haptic interface and eye tracking feedback. Offline analysis is possible by reviewing recorded data. Observations made during experimentations with hemiplegics patients and future works with hemispatial ne… Show more

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Cited by 12 publications
(10 citation statements)
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“…Information with respect to street crossing strategies showed that the control group checked for oncoming traffic less frequently than the patients. Similar results were found by Baheux et al (2005), who developed and tested a 3D haptic VR system by which hemispatial neglect patients had to pick up pieces of sushi coming laterally from the left or right direction. Results showed that healthy participants had a very straightforward approach, whereas for patients, the progression was characterized by a tremor-like variation (trial and error).…”
Section: Discussionsupporting
confidence: 84%
“…Information with respect to street crossing strategies showed that the control group checked for oncoming traffic less frequently than the patients. Similar results were found by Baheux et al (2005), who developed and tested a 3D haptic VR system by which hemispatial neglect patients had to pick up pieces of sushi coming laterally from the left or right direction. Results showed that healthy participants had a very straightforward approach, whereas for patients, the progression was characterized by a tremor-like variation (trial and error).…”
Section: Discussionsupporting
confidence: 84%
“…20,21 These programmes have been further improved with special sensors designed to detect the movement of specific parts of the body, removing the need for input devices such as a mouse or a joystick to operate the computer. 22 However, in order to effectively use virtual reality programmes, patients must wear special devices such as goggles to concentrate on the screen, leading many patients to complain of so-called cybersicknesses, such as nausea, vomiting, eyestrain, disorientation, ataxia and vertigo.…”
Section: Discussionmentioning
confidence: 99%
“…Baheux et al [7] proposed a VR environment which combines visual, haptic and audio devices and provides eye, head and hand tracking. It consists of a virtual world where patients can interact with a 3-D rotating sushi bar using a PHANToM.…”
Section: Vr In the Assessment And Rehabilitation Of Usnmentioning
confidence: 99%