The actual problem of higher education is the search for effective forms of education. Such forms have didactic potential for intellectual development (systemic, critical and foresight thinking) along with creativity, teamwork in the training of future specialists. This study aims to explore how engaging next-generation teachers in the creation of inquiry spaces influences the formation of their critical thinking abilities.An analysis of scientific papers on the problem of learning gamification, the use of digital resources for the formation of critical thinking was used to obtain theoretical generalizations. The escape room is designed using interactive technologies.Research results. The manifestation of critical thinking perception becomes apparent in the context of equipping specialists for the digital economy. Quest rooms is described as a tool with large educational potential for the formation of critical thinking. In their work, the authors provide a clear definition as well as a comprehensive overview of the principles and mentor guidance for students actively participating in designing quest rooms to achieve didactic outcomes.In conclusion, student participation in the development of educational escape rooms will enhance the opportunities for fostering critical thinking skills as a universal competence in the preparing specialists in demand by the digital economy.