2020
DOI: 10.4101/jvwr.v13i1.7403
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Destruction as Deviant Leisure in EVE Online

Abstract: In this article, I argue for the inclusion of ‘deviant leisure’—a concept borrowed from the neighboring field of Leisure Studies—to provide Game Studies with a more robust theoretical toolkit to examine negative player-to-player interactions within online gameworlds. As a means of adding additional vocabulary to describe norms violating behavior, this article uses the Massively Multiplayer Online Game EVE Online as a case study to demonstrate how deviant leisure can be an effective framework for unpacking some… Show more

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Cited by 8 publications
(2 citation statements)
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“…Organizational climate can also contribute to the harassment of game makers. Some scholars argue that game companies themselves are fundamentally toxic within their organizational structure (Bourdreau, 2022) and the games they create reinforce toxicity through in-game narratives and mechanics (Bergstrom, 2020;Tompkins & Martins, 2021). Some have argued that this is a result of a cycle that starts in early childhood.…”
Section: Revised Amendments From Versionmentioning
confidence: 99%
“…Organizational climate can also contribute to the harassment of game makers. Some scholars argue that game companies themselves are fundamentally toxic within their organizational structure (Bourdreau, 2022) and the games they create reinforce toxicity through in-game narratives and mechanics (Bergstrom, 2020;Tompkins & Martins, 2021). Some have argued that this is a result of a cycle that starts in early childhood.…”
Section: Revised Amendments From Versionmentioning
confidence: 99%
“…Organizational climate can also contribute to the harassment of game makers. Some scholars argue that game companies themselves are fundamentally toxic within their organizational structure (Bourdreau, 2022) and the games they create reinforce toxicity through in-game narratives and mechanics (Bergstrom, 2020;Tompkins & Martins, 2021). Some have argued that this is a result of a cycle that starts in early childhood.…”
Section: Harassment Of Game Makersmentioning
confidence: 99%