2020
DOI: 10.1007/978-3-030-32835-1_17
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Designing Sentic: Participatory Design with People Living with Dementia

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Cited by 5 publications
(10 citation statements)
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“…We also managed to engage community-dwelling older adults to co-develop the deployment protocol, which was invaluable in helping us to refine the protocol for deploying the system and related testing for at-home exercise training programs. Our HCD process did not intend to create generalizable models (eg, user personas, empathy maps) of persons living with dementia/MCI [ 3 ] and their preferences for playing VR games. We intended to collect usable information that could inform our game design process and provide insights into which game elements were more suitable to elicit the required movements ( Table 2 ) while keeping the fun of exergaming.…”
Section: Discussionmentioning
confidence: 99%
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“…We also managed to engage community-dwelling older adults to co-develop the deployment protocol, which was invaluable in helping us to refine the protocol for deploying the system and related testing for at-home exercise training programs. Our HCD process did not intend to create generalizable models (eg, user personas, empathy maps) of persons living with dementia/MCI [ 3 ] and their preferences for playing VR games. We intended to collect usable information that could inform our game design process and provide insights into which game elements were more suitable to elicit the required movements ( Table 2 ) while keeping the fun of exergaming.…”
Section: Discussionmentioning
confidence: 99%
“…As persons living with dementia have wide and dynamic preferences and abilities that are difficult (sometimes impossible) to simulate or speculate about, it is crucial to have their voice as a central part of the design process of technologies intended for them. While actively involving persons living with dementia in technology development has already started and multiple articles have documented valuable insights [ 2 , 3 , 13 ], the adoption rate is quite low and appropriate/effective methods for supporting their involvement are still being explored.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, informal caregivers have expressed opportunities for using everyday sounds to facilitate shared activities with their loved one with dementia [19]. Therefore, we build further on existing research [20,89,94] by investigating how technology can support meaningful activities based on everyday sounds at home for people with dementia.…”
Section: Everyday Sounds At Homementioning
confidence: 99%
“…For example, mockups can defne expectations for people with dementia early in the design phase and elicit meaningful forms of interaction [72,73]. Similarly, physical prototypes enable people with dementia to evaluate user interfaces and raise design improvements to tailor the interactions to their abilities [33,81,89].…”
Section: Co-design In Dementiamentioning
confidence: 99%
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