2007
DOI: 10.1162/desi.2007.23.1.3
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Designing Mindful Interaction: The Category of Performative Object

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Cited by 52 publications
(43 citation statements)
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References 2 publications
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“…Grout, 2007 in medical design; Crowe, 2000 in architectural design against crime; Chak, 2003 in persuasive website design), but while elegant approaches such as Niedderer's (2007) performative objects hold interdisciplinary promise, there is little available as a resource to assist designers working on 'behaviour' problems across a broader set of domains, transposing ideas from one domain to another.…”
Section: Introductionmentioning
confidence: 99%
“…Grout, 2007 in medical design; Crowe, 2000 in architectural design against crime; Chak, 2003 in persuasive website design), but while elegant approaches such as Niedderer's (2007) performative objects hold interdisciplinary promise, there is little available as a resource to assist designers working on 'behaviour' problems across a broader set of domains, transposing ideas from one domain to another.…”
Section: Introductionmentioning
confidence: 99%
“…This perspective of product experience goes beyond the function of product, focusing on the presence of objects and the meaning of the interaction between human and product. Niedderer proposes a framework of this interaction of meaning making: mindful interaction, and names the products with the quality of meaning making as performative objects [30]. More specifically, mindfulness refers to a state of awareness or consciousness that implies one's presence of the moment, and is believed to promote psychological well-being [31].…”
Section: Design For Aesthetic Experiencementioning
confidence: 99%
“…Interaction design research is concerned with design as a means for creating mindful interaction through the use of objects in social context [21]. In other words, artifacts can stimulate user's behavior via system functions that give meaningful reactions in using the system.…”
Section: A Findings On It Developmentmentioning
confidence: 99%
“…As to encounter this, a set of user requirements need to be established in design activities, followed by the design stages that is done iteratively and finally the evaluation process involving users as to ensure that the system or product helps the users in achieving their goal [26 & 20]. Researchers raised issues on how in principle, the system or product can be designed to raise awareness and quality reflection of activities from users and society [21]. In view of that, proliferation of graphics became a key characteristic of modern social organization in design culture [17].…”
Section: A Findings On It Developmentmentioning
confidence: 99%
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