2008
DOI: 10.1016/j.compedu.2006.04.001
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Designing and evaluating collaboration in a virtual game environment for vocational learning

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Cited by 112 publications
(74 citation statements)
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“…This finding is in line with our previous (design-based research) findings that, at their best, scripted 3D games have the potential to support knowledge construction in vocational educational settings (Hämäläinen 2008(Hämäläinen , 2011Hämäläinen et al 2008). However, unlike in our previous studies, comparing the differences between studying with and without real-time teacher orchestration resulted in differences in both time used on task solving and shared knowledge construction processes.…”
Section: Resultssupporting
confidence: 92%
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“…This finding is in line with our previous (design-based research) findings that, at their best, scripted 3D games have the potential to support knowledge construction in vocational educational settings (Hämäläinen 2008(Hämäläinen , 2011Hämäläinen et al 2008). However, unlike in our previous studies, comparing the differences between studying with and without real-time teacher orchestration resulted in differences in both time used on task solving and shared knowledge construction processes.…”
Section: Resultssupporting
confidence: 92%
“…We will further develop analysis of collaborative knowledge construction as a means of gaining insight into the process of collaborative learning in a scripted 3D environment from a socio-cultural perspective. Added to this, our previous study (Hämäläinen et al 2008) has indicated that faster groups do better in their final test results than the slower groups, and higher learning results seem to be bound to high knowledge construction processes. Therefore, we compared the time used in the task solving with and without teacher orchestrating collaboration activities.…”
Section: Grounding Pointsmentioning
confidence: 83%
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“…Since 2004, our series of design-based studies has focused on designing 3D game environments as a response to future learning needs in the vocational education context. Results from these studies have been promising, and it has been noted that games clearly add value to the practice of vocational skills (Hämäläinen, 2008;Hämäläinen, 2011;Hämäläinen & Oksanen, 2012). On one hand, these studies have shown that scripted virtual games can generate high-level learning.…”
Section: Discussionmentioning
confidence: 95%