2013
DOI: 10.1016/j.cmpb.2013.01.009
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Design of an efficient framework for fast prototyping of customized human–computer interfaces and virtual environments for rehabilitation

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Cited by 59 publications
(39 citation statements)
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“…Hand gesture recognition provides a means to decode the information expressed by the reported categories which are always more used to interact with innovative applications, such as interactive games [3], [4], serious games [5], [6], sign language recognition [7]- [10], emotional expression identification [11], [12], remote control in robotics [13], [14] or alternative computer interfaces [15]- [18]. In general, the approaches used in hand gesture recognition can be divided into two main classes: 3D model-based [19] and appearancebased [20].…”
Section: Introductionmentioning
confidence: 99%
“…Hand gesture recognition provides a means to decode the information expressed by the reported categories which are always more used to interact with innovative applications, such as interactive games [3], [4], serious games [5], [6], sign language recognition [7]- [10], emotional expression identification [11], [12], remote control in robotics [13], [14] or alternative computer interfaces [15]- [18]. In general, the approaches used in hand gesture recognition can be divided into two main classes: 3D model-based [19] and appearancebased [20].…”
Section: Introductionmentioning
confidence: 99%
“…The use of a gaming system may contribute to the improvement of personal motivation when performing rehabilitation exercises [7]. The use of a low-cost device leads to the feasible set-up of the rehabilitation exercise in a home-based environment [8]. This could make the users more comfortable and at ease when performing rehabilitation exercises.…”
Section: Discussionmentioning
confidence: 99%
“…Other researchers [3], in an effort to aid the therapist in adapting rehabilitation exercises to the characteristics of the patients, developed a customized interface. The game commands, however, are performed using broad movements, captured by the Kinect, which are not appropriate for the leisure of children with severe motor impairments.…”
Section: Discussionmentioning
confidence: 99%
“…In this sense, the need for interfaces that suit individuals' needs is evident [3]. Relevant requirements for achieving this objective include the ability to use an interface in real time and with precision.…”
Section: Introductionmentioning
confidence: 97%
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